sept 2023 - april 2024 |

january - april 2025

#client_project

#agile_ux

Streamlining study creation for cognitive researchers

my role

UX Designer

the Team

1 project lead, 1 tech lead, 4 developers, 2 designers

our client

Brain Game Center, Northeastern University

background

The Brain Game Center for Mental Fitness and Well-Being (BGC) researches and develops evidence-based brain training games that enhance cognitive functions like memory and learning. As part of Sandbox, my university’s student-led software consultancy, our team partnered with BGC to design a better way for researchers to build and manage their studies.

the goal

Create a web application that allows researchers to easily build digital psychology studies using BGC’s custom tasks and activities—while integrating seamlessly with their existing systems.

the goal

Create a web application that allows researchers to easily build digital psychology studies using BGC’s custom tasks and activities—while integrating seamlessly with their existing systems.

the goal

Create a web application that allows researchers to easily build digital psychology studies using BGC’s custom tasks and activities—while integrating seamlessly with their existing systems.

the process

1

1

step 1

understanding the existing system

The BGC staff had been using two separate, internal tools — one for assembling studies and another for configuring tasks.

To gain a clear picture of how studies were currently built, our team started by using the client’s tools ourselves. We worked together to map out the existing user flows and back-end data structures across both platforms, meeting regularly with the client team for clarification on certain terminology and structures.

Whiteboard with diagram of study structure

User flow - Client Tool 1: online study builder portal

User flow - Client Tool 2: Unity app for customising and running games/tasks

By the end of this step, we had discovered two key issues:

  • The tools were overwrought with technical jargon and redundant steps

  • The user flow was extremely rigid and linear, which did not reflect the natural study-building process

the problem

The existing system was overly technical and rigid—making study creation cumbersome, unintuitive, and inaccessible to most users.

2

2

step 2

simplifying the information hierarchy

The current interfaces exposed too much internal logic to end users, overcomplicating the current workflow and creating unnecessary confusion. As a team, we created a new, simplified hierarchy that made sense from the user’s perspective while preserving the necessary back-end structure for integration.

Diagram of information hierarchy simplification, showing the change from internal logic to user logic

Key changes

Hid/merged any redundant layers or irrelevant entities

Replaced technical jargon with more user-relevant terms (e.g. BatteryTask).

3

3

step 3

Redesigning the main workflow and interface

The existing flow was rigid and linear—they had to add all elements at the start and could only edit one session, variant, or task at a time. We reimagined the workflow as a visual, modular system that mirrors how researchers naturally design studies. Through rapid prototyping sessions, we converged on a drag-and-drop interface that allows users to create, organise, and manage studies within a single, cohesive platform.

Low-fidelity wireframe

High-fidelity wireframe

Key features

single platform

Researchers can now customise tasks directly within the study builder, eliminating the need to switch between separate tools.

single platform

Researchers can now customise tasks directly within the study builder, eliminating the need to switch between separate tools.

modular interface

A visual, drag-and-drop layout allows users to easily assemble and adjust studies in a logical, intuitive way that mirrors their natural workflow.

4

4

step 4

creating an admin portal

We interviewed the client to clarify the desired functionality for an internal admin portal that would support role and access management while streamlining task maintenance.

Based on these discussions, we defined two core areas of control:

1

task management

  • Task Upload

  • Task Template Edit

  • Task Preview

  • Task Template Library

2

user management

  • Role assignment and access control

  • Managing researcher and admin permissions

Admin users/roles dashboard

Admin task upload screen

Admin editing task template

results

The redesigned platform unified previously separate tools into a single, cohesive web application, supporting both researcher and admin workflows. The sitemap below shows how the two experiences are now clearly separated yet seamlessly connected.

Full product sitemap

Key outcomes

1. unified experience

Researchers now work in a single platform instead of juggling two.

1. unified experience

Researchers now work in a single platform instead of juggling two.

1. unified experience

Researchers now work in a single platform instead of juggling two.

2. flexible workflows

Sessions and tasks can be added and modified freely without interrupting workflow.

2. flexible workflows

Sessions and tasks can be added and modified freely without interrupting workflow.

2. flexible workflows

Sessions and tasks can be added and modified freely without interrupting workflow.

3. faster setup

Drag-and-drop + duplication drastically reduce repetitive steps.

3. faster setup

Drag-and-drop + duplication drastically reduce repetitive steps.

3. faster setup

Drag-and-drop + duplication drastically reduce repetitive steps.

4. admin control

Built-in access management allows games to be shared while maintaining control.

4. admin control

Built-in access management allows games to be shared while maintaining control.

4. admin control

Built-in access management allows games to be shared while maintaining control.

5. wider adoption

Simplified language and workflows make the platform accessible to researchers beyond the original team.

5. wider adoption

Simplified language and workflows make the platform accessible to researchers beyond the original team.

5. wider adoption

Simplified language and workflows make the platform accessible to researchers beyond the original team.

By unifying functionality, improving flexibility, and clearly defining user roles, the redesign made study creation more intuitive, efficient, and scalable, helping the Brain Game Center achieve its goal of broader collaboration and adoption.

This project remains in active development at Sandbox Northeastern, with my design foundations guiding ongoing iterations by future teams. As a result, the final product is not yet publicly available.

❤︎ © 2025 Mathena Chan