january - april 2025 |

january - april 2025

#capstone_project

#design_for_mental_health

Supporting mental wellbeing through tangible, joyful design

overwhelm (noun)

the state of being overcome with an intense emotion or emotions, making it difficult to think, act, or cope effectively.

background

My chosen focus for this capstone project was the topic of overwhelm. This was a problem I had become interested in investigating after seeing many people around me, myself included, suffer from being frequently overwhelmed.

the problem

my college friends were overwhelmed to the point of crashing out all the time.

Collage of real “crash-out” texts sent/received in a semester

the process

1

1

Phase 1: discover (4 weeks)

understanding the problem

phase goal

Understand how overwhelm manifests and how various individuals currently cope.

research methods

  • User interviews

  • Cultural probe study with 12 participants (link to study↗)

  • Competitive/market research

  • Desk research

A participant’s response to the cultural probe study

Key findings

Common emotions

stress, anxiety, fear, uncertainty, hopelessness, frustration, guilt

Primary causes

school/work, relationships, decision-making

Primary causes

school/work, relationships, decision-making

Primary causes

school/work, relationships, decision-making

Most affected age group

18–35 (students + young professionals)

Most affected age group

18–35 (students + young professionals)

Most affected age group

18–35 (students + young professionals)

2

2

Phase 2: define (4 weeks)

synthesising insights

Phase goal

Translate research into actionable insights and design direction.

activities

  • Experience mapping

  • Defining research question

  • Identifying key user needs

Experience map

research question

“How might we help individuals manage moments of overwhelm in everyday life?”

Key user needs

Accessible in moments of crisis

Offer quick relief and long-term strategies

Encourage self-compassion and joy

3

3

Phase 3: develop (4 weeks)

generating solutions

phase goal

Rapidly prototype and test concepts across multiple touchpoints.

methods

  • Rapid prototyping

  • Usability testing

Concept sketch of a kiosk in a mall food court that helps busy mall go-ers pick what to eat

Wireframe concept sketches of a mobile app with various mini-games/activities to cope with overwhelm

4

4

Phase 4: deliver (2 weeks)

final deliverables

deliverables

1

Student center food court kiosk for mood-based food recommendations.

2

A mobile application for real-time coping strategies.

3

A physical toolkit with tangible mindfulness aids.

1

food court kiosk

Alleviates decision fatigue in a high-pressure, everyday environment by guiding students through an intuitive and playful food selection process. Turns a stressful moment into a supported one, showing how small interventions can reduce mental burden.

key features

Generates personalized food recommendations based on mood, dietary restrictions, amount of time, etc.

selected screens

Imagined kiosk in context at Northeastern University’s Curry Student Center

demo video

2

mobile app - my overwhelm toolkit

Mobile app that provides interactive mini-games and grounding activities tailored to different levels of overwhelm, helping users self-regulate and regain balance in the moment.

key features

  • Offers a portable, discreet way for users to access emotional support anytime, anywhere

  • Real-time coping strategies tailored to user triggers

  • Customizable pet/character mirroring user mood → encourages self-care

  • Quick-access calm-down features

selected screens

demo video

2

physical toolkit

A portable kit designed to help users manage stress and anxiety through tactile, screen-free coping. Encourages sensory grounding and simplified decision-making with tools like a stress ball and decision coin, making emotional self-care tangible, approachable, and shareable in offline settings.

features

  • Mini stress ball

  • 2-sided decision coin

  • Mood vinyl stickers for customisation

Toolkit contents

Toolkit (front)

Toolkit (back)

takeaways

Uncovering what truly overwhelms

Conducted holistic, context-driven research to reveal subtle emotional triggers and key moments for intervention.

Uncovering what truly overwhelms

Conducted holistic, context-driven research to reveal subtle emotional triggers and key moments for intervention.

Uncovering what truly overwhelms

Conducted holistic, context-driven research to reveal subtle emotional triggers and key moments for intervention.

Designing simplicity as support

Learned how breaking complexity into small, actionable steps can create calm and clarity.

Designing simplicity as support

Learned how breaking complexity into small, actionable steps can create calm and clarity.

Designing simplicity as support

Learned how breaking complexity into small, actionable steps can create calm and clarity.

Empowering without overstepping

Explored how gentle personalisation and nudges can help users feel cared for while maintaining autonomy.

Empowering without overstepping

Explored how gentle personalisation and nudges can help users feel cared for while maintaining autonomy.

Empowering without overstepping

Explored how gentle personalisation and nudges can help users feel cared for while maintaining autonomy.

❤︎ © 2025 Mathena Chan